Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency.
It is a $34.3B technology company. Revenue grew 41.3% over the last year, it currently loses money, and it holds more cash than debt.
- Website
- corp.roblox.com
- Location
- San Mateo, CA
- Employees
- 3 065
- Sector
- Technology
Skills
Six independent scores, 0–100, built from reported numbers and valuation history. Click a row to see how it was scored.
Valuation, Growth, Profitability, Health and Moat lag behind.
Valuation44
- P/E vs own historyn/a · 10/25
- FCF yield4.8% · 12/25
- P/S6.0x · 12/25
- EV/EBITDAn/a · 10/25
Growth25
- Revenue CAGR26.3% · 25/25
- Net income CAGRn/a · 0/25
- EPS CAGR ~5Yn/a · 0/25
- Fwd implied growthn/a · 0/25
Profitability0
- ROICn/a · 0/25
- ROE-288.8% · 0/25
- Net margin-17.6% · 0/25
- Operating margin-20.7% · 0/25
Health34
- Altman Z1.35 · 3/25
- Current ratio0.82 · 6/25
- Interest coverage-845.0x · 0/25
- Net cash / debtNet cash · 25/25
Quality52
- Piotroski F6/9 · 15/25
- Beneish M-3.50 · 25/25
- FCF conversionn/a · 0/25
- Margin stabilityσ 9.7% · 12/25
Moat43
- ROIC >12% yearsn/a · 0/25
- Median gross margin76.8% · 25/25
- FCF-positive years4/5 yrs · 18/25
- Worst-year net marginworst -41.5% · 0/25
Experience
The company's career so far — founding, the IPO, landmark products and acquisitions, plus revenue milestones and insider buying.
- 2023ProductRoblox Corporation rolled out a "Roblox Partner Program" with seven initial developers partnered to…
- FY2021FinancialRevenue already above $1B$1.92B in first reported year
- 2021AcquisitionRoblox Corporation acquired the online communication platforms Bash Video and Guilded, paying in…
- 2020IPORoblox Corporation had begun planning to become a public company, evaluating whether to perform a…
- 2020AcquisitionThe company acquired Loom.ai, a company that creates 3D avatars from photographs, in December 2020
- 2019ProductUnder Misner, Roblox was launched in Chinese (in partnership with Tencent), German
- 2018AcquisitionThe company acquired PacketZoom, a developer of mobile network optimization software
- Sep 1, 2006ProductThe game's name was changed to Roblox in 2005, and the game was formally released on September 1, 2006
- 1998AcquisitionThe company was eventually purchased in December 1998 for by MSC Software
Achievements
Verifiable track record, straight from the reported numbers.
Strengths & watch-outs
What a bull and a bear would each point to. Both lists come from the reported numbers, not opinions.
Strengths
- High gross margin (78.9%)
- Revenue growing 41.3% year over year
- Strong cash conversion — FCF is 28.9% of revenue
- Net cash position after subtracting debt from cash
Watch-outs
- Not profitable — 17.6% net margin
- Altman Z-Score 1.35 — elevated financial-distress risk
- Thin interest coverage (-845.0×)
- Loss-making in 5 of the recent years
Qualifications
The basics a company should meet before you research it further. Each check uses the reported numbers.
- Revenue growing — the company sells more than a year ago+41.3% YoY
- Profitable — makes more than it spends-$1.00B TTM
- Profit growing — earnings are higher than last year-13.9% YoY
- Generates cash — cash left after running and investing$1.64B TTM
- Debt under control — could handle its obligationsmore cash than debt
- Established company — not a micro-cap — lower blow-up risk$34.3B market cap
- Not printing shares — share count not ballooning — you keep your slice+36.3% shares over ~5y
- Proven track record — years of profitability behind it0/5 profitable years
- Financially stable — balance sheet not near distressAltman Z 1.4 — distress
- Pays a dividend — returns cash to shareholdersno data
- Valuation not extreme — price not wildly above earningsno data
Peer comparisonRoblox Corporation vs 6 largest technology peers — cap, P/E, growth and margin side by sideOpen ▾Close ▴
| Company | Market cap | P/E | Revenue growth | Net margin | Profile |
|---|---|---|---|---|---|
| RBLX this company | $34.3B | — | +41.3% | -17.6% | Strained |
| NVDA Nvidia Corp | $5.5T | 28.6 | +83.4% | 63.7% | Mixed |
| AAPL Apple Inc. | $4.9T | 38.1 | +14.2% | 27.6% | Strong |
| GOOGL Alphabet Inc. | $4.3T | 17.6 | +20.1% | 54.8% | Mixed |
| MSFT Microsoft Corp | $4.0T | 29.7 | +17.8% | 40.3% | Strong |
| SPCX Space Exploration Technologies Corp. | $2.1T | — | +33.2% | -34.0% | Strained |
| META Meta Platforms, Inc. | $1.8T | 26.9 | +27.7% | 29.8% | Mixed |
Head-to-head: RBLX vs NVDA · RBLX vs AAPL · RBLX vs GOOGL
References
What covering analysts publish about the company — information only, not a recommendation.
Appendix · Financial records
The full statements behind this CV, FY2021–FY2025. For readers who want to check the numbers.
Live data and quarterly detail: stockcv.com/RBLX
Want the live picture — intraday moves, valuation history and full analysis?
Deeper analysis of RBLX on PreMarketPriceFigures are derived from company filings (quarterly values normalised from as-filed year-to-date data where applicable) and may be delayed, restated or incomplete. This page is information, not investment advice. Latest price $48.06 · market cap $34.3B.